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Hero Editor v1.03 Added
Dec 31, 2008 - 2:36 PM - by Spitfire
Hero editor v1.03 for editing Diablo II LOD and NOX V1.03, V1.07, V1.09D, V1.10, V1.11b and V1.12 (and V1.10s beta) character Files and Items has been added to the downloads :)

Download:
Hero Editor v1.03 for V1.12
0 Replies | 237 Views
Death In Diablo 3
Dec 27, 2008 - 1:11 AM - by Spitfire
Bashiok has answered a question relating to how deaths will be handled in Diablo 3

Quote:
Originally Posted by Bashiok
We had a checkpoint system in the BlizzCon demo we showed, where you would die and pop back up at the last chekpoint you came across. Some of that was for the convenience of the demo, but we do like the checkpoint system and intend to carry that forward in the same or similar form. We're not looking toward corpse retrieval currently.

Any death system we do have needs to allow players to get back into the action quickly, but not be so meaningless that you're just flinging your corpse against a wall of monsters over and over until you finally get through.
Source
4 Replies | 161 Views
Introducing StarCraft II Battle Reports
Dec 20, 2008 - 7:59 AM - by Spitfire


In order to give you a closer look at the fast-paced, intense, and exciting-to-watch multiplayer matches of StarCraft II, we’re creating a series of videos for the official website. In the first of our StarCraft II Battle Reports, you'll see two of Blizzard Entertainment's best players go head-to-head as the protoss and terrans while our commentators, StarCraft II lead designer Dustin Browder and eSports team member Robert Simpson, dissect and analyze the on-screen action for you.

Check out Battle Report 1 now!
1 Reply | 110 Views
Starcraft II Q&A Batch 47
Dec 18, 2008 - 6:12 AM - by Ares
Quote:
StarCraft II Q&A Batch 47

1. In the original StarCraft, most air units can move and fire, vultures have fast rotating times and can shoot backwards and run forward instantaneously with enough micro. In StarCraft II, there have been some concerns from players who have played the game, that the unit movement animations are getting in the way of micro. Will such animation cancelling techniques still be possible in StarCraft II? - Team Liquid

Both macro and micro-control are very important in StarCraft II as well, and when it comes to micro-control like Vulture’s moving and shooting in the original StarCraft, it is still possible to focus on micro control with the units.

For example, Mutalisks can fire while moving, with micro. And certain ground units, like the Marauders with the slow attack or Roaches with fast regeneration, benefit greatly from moving and shooting, but they still need to stop to shoot. The Hellion is also interesting, because the Hellion is a unit that has high burst, long delay between attacks, splash damage type, as well as a fast movement speed, so it can be used for kiting purposes as well as closing in the distance after every shot to do max possible damage. Eg, shoot once, close the gap, shoot again, close the gap even more, so that you don’t waste a single shot, but with each movement, you are doing a lot more damage.
StarCraft II also has a firing on the move unit -- the Void Ray. The Void Ray can move closer to an enemy unit while continuing to fire at it, and because the damage type builds up over time, it would be more ideal to finish off that one unit that’s trying to run away or back up before engaging a brand new target.

... [Read More]
0 Replies | 107 Views
NoHide
Dec 14, 2008 - 12:55 AM - by Spitfire
NoHide

Works like d2loaders -nohide flag, except it's for use without d2 loader!

You MUST have .NET Framework 3.5 installed to use NoHide

[Changelog]
1.0 - Initial release
1.1 - Added ini reading (non-working)
2.0 - rewrote threading, fixed ini reading and added WindowName and ShowOnExit
2.1 - added DefaultState, removed some uneccessary message boxes, changed some conversions
2.2 - WindowName works, ClassName added, some code was rewritten and moved around

Download:
NoHide
1 Reply | 185 Views
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